Wednesday, February 9, 2011

Gaul Basics


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Gauls are the most peaceful of all three tribes in Travian. Their troops are excellent.The tribe Gaul is for the players, who want to give average time playing travian. Gauls have fast calvary, and lightning quick defenders. Gauls have the most important defence system called Trappers which is not present in the other two tribes. So, basically Gauls are good in defence.

While farming is the most important aspect of Travian, it is even more important to farm as a Gaul. Your raiders are not cheap, and they are not as quick to produce, so you wont be able to make 100 units on your first day of raiding like you could do with club swingers. Moreover u have to first research swordsman in academy before training them. A Gaul player can get a heavy boost from Resource bonuses and NPC trade.

But despite this gauls have some advances over the other two tribes..
1. Phalanx- fast easy to produce defenders.
2. Double Cranny which can hide 2000 of each resources.
3. Traps.

So to start as Gaul you have got to rely on these three things. And make sure you raid only inactive players, if u are raiding with phalanxes. Rather than producing a barracks on your second day, hold off until the third day to give your neighbors a chance to quit the game and go inactive before you farm them. Make sure you have a level 6-8 cranny, and a level 1 trapper right out of new player protection. If you have stupid Teuton neighbors, they will send in 2-3 club swingers and get them trapped. You can then add another level to your traps, and produce 5-10 phalanx. By the time he comes back, you will trap his poor raiding force, and he will be sore. However, a good Teuton rival will first raid all the Romans, and Teutons, and not come for you until he has got enough numbers to overcome traps. If you play actively your population should scare him off. but If it doesnt he will raid you, and get his clubbies trapped, gain zero resources. Make sure you keep your phalanx safe from him, and use those double crannies so he always gets zero resources from you. Its VERY important not to give an inch, as you will be applying to a strong alliance soon, and stolen resources make you look weak. Instead you want the alliance leader to see your collection of phalanx and a string of worthless raids.And dont forget to release the trapped troops, if u see the traps are getting engaged, so that
traps can repair automatically.

While Phalanx are poor raiders, they are great defenders, You should start making these as soon as your resources are level 4. 15-30 phalanx are plenty to clean out the inactives around you, and allow you to push for Theutates Thunder. These quick calvary are the fastest raiders in the game. Remember to be extremely careful, an active Roman with 4-5 legionnaire will ruin all your fun, even after you have Theutates Thunder, make sure you only hit inactives. Its crucial that you get into a good alliance soon, so push hard to collect 10-12 Theutates Thunder, and keep raiding with those phalanx. If your are being hit by a Teuton, and havent made any friends yet, you should consider buying some gold to use NPC trades to create resources. set 1-2 market trades Wood for Food, then NPC food into Wood.€You can make 20,000 resources easily, giving you the boost you need to produce settlers, or create more Theutates Thunder.

If you are being heavily pressured by a Teuton, Theutates Thunder are his worst fear, so protect them at all cost, once you have a  Theutates Thunder hero, and 10 Theutates Thunder you can really hurt him by clipping his clubbies. 10 TT with a hero can massacre even large Teutonic armies at this point in the game,but dont do it if u see speres at ur enemies defences.Wipe your neighbors army and watch them come running for an alliance.

By 8 days into the game you should have your second village going (preferably a 6 cropper) and your game should be moving along nicely. You will be pushing your way towards 50 Theutates Thunder and any Teutons around you, will hate you by now. Give the alliance you want to join a travilog of some of your hits, or just tell him to check your offense score. Good alliance leaders will be excited to find a Gaul with offense points and will be happy to see your skills.
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At this point push your traps to 50-60, this will make you invulnerable to roman and other Gaul players. If a Gaul your size tries to raid you, he is going to get his entire army trapped, and your phalanx are going to massacre those poor Theutates Thunder which remain untrapped.. If a roman tries to hit you with his legions, they must be in a good number to beat your traps and your phalanxes but if a large pop Teuton tries to raid you dodge them and release his troops from traps, if it is a raid.

If you can manage a top 500 start with a Gaul, you are a serious committed player any alliance will be happy to have. Just realize, getting there with a slow to start faction is hard work. You have to do a lot of small raids using phalanx, and you will find swords slow and expensive compared to those clubbies. But, once you have 200 TT, and you start clearing clubbies 500 at a time, youa will be happy you decided to play Gaul.

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